About me

I have been working in the entertainment industry as a Sr. Technical Artist/Pipeline Engineer since 2013. I am the one who combines art and technology to provide technical solutions for artists' needs. At the end of the day, I'm here to help artists deliver results and make a difference in this industry.

In 2005, I began my academic journey at Komsomolsk-on-Amur State Technical University (KNAST), studying Computational Technologies, specialising in Software Engineering, Web Development and CAD systems. I graduated with an M.Eng. degree in Computer Graphics and Multimedia. Additionally, in 2013 I enrolled a "3D Animation" course at Seneca College in Toronto.

Since 2018, I have been teaching a Python course for artists, riggers and animators.

I see myself as a strong leader, good communicator and team player, and highly committed to my projects, while always striving to experiment and learn new technique and technologies.

Responsive image

Professional Experience

  • Senior Technical Artist

    Electronic Arts (FIFA) / 2021 - current

  • Senior Technical Artist

    Polygonflow.io / Freelance / 2020 - 2021

  • Senior Pipeline Technical Director

    Sony Pictures Imageworks / Canada, Vancouver / 2018 - 2021

  • Technical Artist

    Wargaming / Belarus, Minsk / 2014 - 2018

  • Technical Director

    Rune Entertainment / Canada, Toronto / 2013 - 2014

  • Software Engineer

    Gross / Russia, Komsomolsk-on-Amur / 2011 - 2012

  • Software Engineer

    KNASTU / Russia, Komsomolsk-on-Amur / 2008 - 2011

Technical Skills

  • Maya, Unreal Engine, Houdini, Substance Designer/Painter, Photoshop, Illustrator, ZBrush
  • Python, C++, C#, MayaAPI (Cmds, OpenMaya, C++), Qt/PyQt
  • HTML5, CSS3, Bootstrap, Jekyll
  • Git, Perforce, Svn

Languages

  • Russian, English