I've been working in the entertainment industry as a Senior Technical Artist/Pipeline Engineer since 2013, bridging the gap between art and technology to deliver effective solutions for artists. My role is to empower creative teams and help them achieve results that make an impact.
In 2005, I began my academic journey at Komsomolsk-on-Amur State Technical University (KNAST), studying Computational Technologies with a focus on Software Engineering, Web Development and CAD systems. I graduated with an M.Eng. degree in Computer Graphics and Multimedia. Additionally, in 2013 I enrolled a "3D Animation" course at Seneca College in Toronto.
Since 2018, I've been teaching a Python course for artists, riggers and animators - sharing practical skills tailored for production environments.
I'm a dedicated team player, strong communicator, and proactive leader, always pushing to explore new techniques and technologies to stay ahead in this evolving industry.
Electronic Arts (FIFA/FC) / 2021 - current
WeFX / Freelance / 2023
Polygonflow.io / Freelance / 2020 - 2021
Sony Pictures Imageworks / Canada, Vancouver / 2018 - 2021
Wargaming / Belarus, Minsk / 2014 - 2018
Rune Entertainment / Canada, Toronto / 2013 - 2014
Gross / Russia, Komsomolsk-on-Amur / 2011 - 2012
KNASTU / Russia, Komsomolsk-on-Amur / 2008 - 2011
Maya, Unreal Engine, Photoshop/Illustrator, ZBrush
Houdini, Unity, Adobe Painter/Designer
Python, C++, C#, Maya API, Unreal Engine API, PyQt/PySide
Git, Perforce, Svn
Math, Teaching/Mentoring