About me

I've been working in the entertainment industry as a Senior Technical Artist/Pipeline Engineer since 2013, bridging the gap between art and technology to deliver effective solutions for artists. My role is to empower creative teams and help them achieve results that make an impact.

In 2005, I began my academic journey at Komsomolsk-on-Amur State Technical University (KNAST), studying Computational Technologies with a focus on Software Engineering, Web Development and CAD systems. I graduated with an M.Eng. degree in Computer Graphics and Multimedia. Additionally, in 2013 I enrolled a "3D Animation" course at Seneca College in Toronto.

Since 2018, I've been teaching a Python course for artists, riggers and animators - sharing practical skills tailored for production environments.

I'm a dedicated team player, strong communicator, and proactive leader, always pushing to explore new techniques and technologies to stay ahead in this evolving industry.

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Professional Experience

  • Senior Technical Artist

    Electronic Arts (FIFA/FC) / 2021 - current

  • Pipeline Developer

    WeFX / Freelance / 2023

  • Senior Technical Artist

    Polygonflow.io / Freelance / 2020 - 2021

  • Senior Pipeline Technical Director

    Sony Pictures Imageworks / Canada, Vancouver / 2018 - 2021

  • Technical Artist

    Wargaming / Belarus, Minsk / 2014 - 2018

  • Technical Director

    Rune Entertainment / Canada, Toronto / 2013 - 2014

  • Software Engineer

    Gross / Russia, Komsomolsk-on-Amur / 2011 - 2012

  • Software Engineer

    KNASTU / Russia, Komsomolsk-on-Amur / 2008 - 2011

Technical Skills

  • Primary

    Maya, Unreal Engine, Photoshop/Illustrator, ZBrush

  • Secondary

    Houdini, Unity, Adobe Painter/Designer

  • Dev

    Python, C++, C#, Maya API, Unreal Engine API, PyQt/PySide

  • Source Control

    Git, Perforce, Svn

  • Other Skills

    Math, Teaching/Mentoring

Languages

  • English, Russian