My name is Roman Volodin. Currently employed as a technical artist at Wargaming.net, I'm solving day to day production problems as quickly and efficiently as possible.

I am passionate about computer graphics and developing innovative technology, that I can apply in CG production pipeline. My experience as a digital artist lends a great deal to my ability to communicate with production artists and management on a level that is even more natural to their own workflow.

Always interested in programming, I entered Komsomolsk-on-Amur State Technical University in 2005 as a student of Computation Technologies Faculty where besides regular programming I studied cryptography, web design and computational geometry. In 2009 I entered a magistracy where the field of my study was computer graphics and multimedia. In 2011 I successfully graduated the magistracy where I got a M. Eng. degree.

Additionally, I enrolled a 3D Animation program at Seneca college in Toronto in 2013 that significantly helped me to understand a film production pipeline and combine digital art and the power of programming in my projects more effectively.

I see myself as a strong leader, good communicator and team player, and highly committed to my projects, while always striving to experiment and learn new technique and technologies.


Technical Artist

Wargaming / Belarus, Minsk / 2014 - present

Technical Director

Rune Entertainment / Canada, Toronto / 2013 - 2014

Senior Developer / 1C Traiding Platform

Gross / Russia, Komsomolsk-on-Amur / 2011 - 2012

C++ Developer / Web Designer

KNASTU IT Research Center / Russia, Komsomolsk-on-Amur / 2008 - 2011


Maya, ZBrush, MudBox, Topogun, AfterEffects, RealFlow, Photoshop, Illustrator, Arnold, Shave and Haircut, Marvelous Designer, Simplygon, Unity3D

C++, C#, Python, MayaAPI, MayaPythonAPI, MEL, Qt/PyQt/PySide, OpenGL

HTML5, CSS3, PHP, SQLite, MySQL, JavaScript, JQuery, WebGL

Microsoft Visual Studio, QT Creator / Designer, SublimeText3 / Atom, Google Chrome DevTools, XCode, CMake, Premake